On Sunday, 22 July 2012 at 18:14:21 UTC, Namespace wrote:
On Sunday, 22 July 2012 at 17:41:33 UTC, Ali Çehreli wrote:
On 07/22/2012 09:27 AM, Mafi wrote:

>> Unfortunately it has a bad name, which is going to be
changed.

> Really? I thought we have to stay with this name now. In my
> opinion this name is quite bad, especially in the presence of
> UFCS. What is going to be changed to? destroy()?

Yep! :) It should be available in 2.060:

// Scheduled for deprecation in December 2012.
// Please use destroy instead of clear.

https://github.com/D-Programming-Language/druntime/blob/master/src/object.di#L682

Ali

And how do I check if my object is still valid?

AFAIK, there are no invalid objects in D*. structs don't have default constructors, because they all have a compile time "init" value which they are filled with when "emptied"/"moved"/"cleared". Ergo, even after being "destroyed", they are still valid.

Arrays are set to a null slice.

Pointers and class references are set to null.

To check a class reference, then "if(instance is null)" should do what you want BTW.

*Provided you don't go out of your way to give them an invalid state, of course.

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