On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:that dosn't workHow large is your window? glViewport(0,0,width,height);should really be setting to the window size - so if you make your window 800,800, this should beglViewport(0,0,800,800);
Just saw it, never mind. Also, I think before you draw, you need to set the matrix mode to modelview, and load identity...
glMatrixMode(GL_MODELVIEW); glLoadIdentity(); display();