On Monday, 1 October 2012 at 21:23:31 UTC, monarch_dodra wrote:
What I was saying is that for built in types such a floats, "is" is (should be) no different from "==".

But you catch something interesting: the fact that it provides different results is (IMO), a bug. Looking at it, I'd say the bug is probably that "==" is overly sensitive to extended precision.

I've filed a BR:
http://d.puremagic.com/issues/show_bug.cgi?id=8745

Please feel free to add anything to it. We'll see if Walter will react to it for a more definite answer.

It looks like dmd uses x87 comparison instructions which are inexact comparing to is. So, similarity of is and == operators on built-in and user-defined types may be subject to float/double/real exception.

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