hi,
could anyone please explain how an array of Handlers is defined?


void Handler(int, int);

struct WData {
    POINTS mouse;               // Current location of the mouse
Queue clicks[WM_MOUSELAST - WM_MOUSEFIRST + 1]; // Array to hold the coordinates of the clicks int mouse_queuing[WM_MOUSELAST - WM_MOUSEFIRST + 1]; // Array to tell whether mouse events should be queued Handler mouse_handlers[WM_MOUSELAST - WM_MOUSEFIRST + 1]; // Array of mouse event handlers int refreshing; // True if autorefershing should be done after each drawing event
};


how is that: Handler mouse_handlers[WM_MOUSELAST - WM_MOUSEFIRST + 1] translated to D?

thank you

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