Thanks guys. I can get the functionality I need by simply using a
shared flag that breaks out of the play loop if set to false. I
thought it might be possible to implement the stop function by
sending a message to the thread assuming that the thread
"listens" to receive *while* executing its task.
- How to stop the Threadmill Chris
- Re: How to stop the Threadmill qznc
- Re: How to stop the Threadmill Dicebot
- Re: How to stop the Threadmill Chris
- Re: How to stop the Threadmill Steven Schveighoffer