[code]
import std.stdio;

class Vec2 {
public:
        short x, y;
        
        this(short x, short y) {
                this.x = x;
                this.y = y;
        }
}

void foo(Vec2 v) {
        delete v;
}

void bar(Vec2 v) {
        
}

void main() {
        foo(new Vec2(42, 23));
        Vec2 v1 = new Vec2(4, 2);
        foo(v1);
        assert(v1 !is null);
        writefln("v1.x = %d", v1.x);
        Vec2 v2 = new Vec2(4, 2);
        bar(v2);
        writefln("v2.x = %d", v2.x);
}
[/code]
This code prints:
v1.x = 0
v2.x = 4

But is this correct? I expected
v1.x = 4
v2.x = 4

Same behaviour with destroy.

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