On Sunday, 10 February 2013 at 06:14:37 UTC, Simon wrote:
Hi, I'm new to the D programming language.  Overall I'm liking
things very much, but I'm still getting the hang of a few things.

Here's a basic programming pattern: I have a class called Thing,
and while I'm coding I decide I need N Thing instances.

In C++ that's a matter of

std::vector<Thing> things(N);

In python, I can use a list comprehension.

things = [Thing() for _ in range(N)]

However, the obvious D version doesn't work.

auto things = new Thing[N];

Because Thing.init is null, this produces an array of null
references.  Of course, I can write a for loop to fill in the
array after creation, but this feels very un-D-like.  Is there a
straightforward way to create a bunch of class instances?

You can create separate function which fills array with instances and return it. You can make Thing a struct aliased to array of classes which again initializes properly in constructor an array. But then you should take care that struct constructor is called.

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