On Friday, 15 February 2013 at 17:42:30 UTC, Steven Schveighoffer wrote:
On Fri, 15 Feb 2013 12:11:55 -0500, monarch_dodra <monarchdo...@gmail.com> wrote:

Also keep in mind that "a < b" is implemented as two calls to "a.opCmp(b)", and "a.opCmp(b)" is itself usually implemented as two calls to "something < something else" (!)

Huh?

a < b is implemented as a.opCmp(b) < 0, not two calls to a.opCmp(b).

Yes. But isn't opCmp still more work than just a<b? It must be because it returns three states instead of two. So, I think the general warning on opCmp is warranted especially with structs. For structs we could use compile time reflection to provide automatic efficient opCmp behavior. Section 3.1 here outlines a way:

https://github.com/patefacio/d-help/blob/master/doc/canonical.pdf

Any comments appreciated.

Thanks
Dan


HOWEVER, when you get to the point of executing a == b, it's implemented as !(a < b) && !(b < a), which could more efficiently be rewritten as a.opEquals(b) or a.opCmp(b) == 0.

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