On Saturday, 20 April 2013 at 10:09:37 UTC, Jacob Carlborg wrote:
On 2013-04-20 05:26, Diggory wrote:
- derelict.opengl.gl:
Has all of opengl plus wgl* functions needed for windows, but
has more
dependencies than an ideal opengl binding would have.
Dependencies, like what?
Well the opengl module depends on the util module. The util
module declares a load of stuff duplicated by the windows module
so importing them both without aliasing is impossible. All I want
is to import the raw opengl and win32 functions.
I've got my program partially working using the old win32.windows
module with an opengl module I got from elsewhere which included
"opengl32.lib", but doesn't define glViewport...
I would like to use the opengl module from deimos if possible -
it doesn't need to be particularly up to date - but I don't know
how to get/generate the .lib file for it.
Are the .lib files used with D just C/C++ .lib files? If so what
are the requirements of them - .lib files from the windows SDK
don't seem to be compatible? Do I need to generate them instead
from the .d files?
Also the program I'm compiling is bringing up a console window
when it runs, even though I'm setting the subsystem to "Windows"
and using "WinMain" exactly as the documentation describes.
Finally I seem to have discovered a bug with "final switch":
This correctly does nothing when passed "36" (neither WM_SIZE and
WM_DESTROY equal 36):
switch (message) {
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
break;
}
While this runs the "WM_DESTROY" case statement when passed 36.
final switch (message) {
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}