On Monday, 22 April 2013 at 20:57:56 UTC, Dementor561 wrote:
On Monday, 22 April 2013 at 20:47:32 UTC, Minas Mina wrote:
If you aren't comfortable with either C++ or D I would suggest to do the tutorials with C++, as there are no OpenGL tutorials for D. Don't try to learn two things at the same time.

No, I am comfortable with C++, I learned it in College. It is just that a lot of the names between the two different contexts confuse me. For example, I am looking to find the equivalent in Derelict3 for GLFW_FSAA_SAMPLES, but I can not find it anywhere.

I don't know anything about glfw as I use the SDL bindings, but my experience with the SDL stuff is that it is identical to c/c++. I can very easily use c/c++ opengl and sdl source and tutorials to translate it into D. There are some gotchas, mostly with using references and pointers, but nothing terribly hard to figure out.

Reply via email to