On Monday, 22 April 2013 at 20:57:56 UTC, Dementor561 wrote:
On Monday, 22 April 2013 at 20:47:32 UTC, Minas Mina wrote:
If you aren't comfortable with either C++ or D I would suggest
to do the tutorials with C++, as there are no OpenGL tutorials
for D. Don't try to learn two things at the same time.
No, I am comfortable with C++, I learned it in College. It is
just that a lot of the names between the two different contexts
confuse me. For example, I am looking to find the equivalent in
Derelict3 for GLFW_FSAA_SAMPLES, but I can not find it anywhere.
I don't know anything about glfw as I use the SDL bindings, but
my experience with the SDL stuff is that it is identical to
c/c++. I can very easily use c/c++ opengl and sdl source and
tutorials to translate it into D. There are some gotchas, mostly
with using references and pointers, but nothing terribly hard to
figure out.