But thanks to you and all others for your help. :)
I get the error, although I don't call any unload method (or quit
any SDL component) and although I recompiled derelict3, where I
comment out all static (shared) DTor's.
Maybe the only solution would be (as you said) to transfer all
deallocations into a terminate method, but that is no opinion for
me (and would cause a growing memory, if the game runs a long
time). And I want to use RAII. So I must live with this invalid
memory error.
- C Memory Namespace
- Re: C Memory Diggory
- Re: C Memory Namespace
- Re: C Memory Diggory
- Re: C Memory Johannes Pfau
- Re: C Memory Namespace
- Re: C Memory Johannes Pfau
- Re: C Memory Mike Parker
- Re: C Memory Mike Parker
- Re: C Memory Namespace
- Re: C Memory Namespace
- Re: C Memory Mike Parker
- Re: C Memory Mike Parker
- Re: C Memory Mike Parker
- Re: C Memory Namespace
- Re: C Memory Benjamin Thaut
- Re: C Memory Namespace
