On Wednesday, 5 June 2013 at 21:05:53 UTC, Timothee Cour wrote:
how do i get a stacktrace inside handleTermination?
If not currently possible, could we have a compile flag that
would enable
this kind of feature? (making code slower would be OK, its an
opt in
feature)
Ideally we'd also be able to walk up or down the stack trace
(kind of what
gdb would do, but I'd like to be able to do that without
resorting to gdb,
using a language/library solution)
----
import core.sys.posix.signal;
import std.c.stdlib;
import std.stdio;
void main(string[] args)
{
bsd_signal(SIGINT, &handleTermination);
while (true)
{
}
}
extern(C) void handleTermination(int signal)
{
writefln("Caught signal: %s", signal);
exit(signal);
}
-----
You mean call stack?
Maybe something like this:
http://dpaste.dzfl.pl/99f217be
---
import core.sys.posix.signal;
import std.c.stdlib;
import std.stdio;
import std.conv;
void main(string[] args)
{
bsd_signal(SIGINT, &handleTermination);
while (true)
{
}
}
extern(C) void handleTermination(int signal)
{
writefln("Caught signal: %s", signal);
getTrace();
exit(signal);
}
extern (C) void* thread_stackBottom();
extern (C) char** backtrace_symbols(void**, int size);
void getTrace() {
void*[10] callstack;
void** stackTop;
void** stackBottom = cast(void**) thread_stackBottom();
asm {
mov [stackTop], RBP;
}
auto curr = stackTop;
size_t i;
for (i = 0; stackTop <= curr &&
curr < stackBottom && i < 10;)
{
callstack[i++] = *(curr+1);
curr = cast(void**) *curr;
}
auto ret = backtrace_symbols(callstack.ptr, cast(int) i);
for (; i > 0; i--) {
writeln((*ret).to!string());
ret++;
}
}
---