i'm trying directx bindings from dsource (http://dsource.org/projects/bindings/wiki/DirectX) and encountered problem, when calling swap chain getbuffer it suddenly crashes. does anyone using it? any help please :(

// Create a render target view
ID3D11Texture2D* pBackBuffer;
        
// C++ version
//hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ),(LPVOID*)&pBackBuffer );

// D version(crashes)
hr = g_pSwapChain.GetBuffer( 0, &IID_ID3D11Texture2D, cast(LPVOID*)pBackBuffer );

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