On Saturday, 5 October 2013 at 21:33:32 UTC, Andrej Mitrovic wrote:
On 10/5/13, webwraith <webwra...@fastmail.fm> wrote:
I don't know about you, but it's beginning to look to me like
SetConsoleScreenBufferSize() takes pixels as its unit of
measurement, and not columns and rows, as is stated in its
documentation. I don't suppose you could confirm this?

I don't know, but maybe these are helpful:

http://stackoverflow.com/a/9237971/279684
http://msdn.microsoft.com/en-us/library/windows/desktop/ms686125%28v=vs.85%29.aspx

thanks for the help Andrej. I had asked the question over on GameDev.net as well, and they ended up pointing me at the DOSBox sources, which gave me exactly what I needed. After mulling it over quickly, I realized it was a cnp to get it to work in D. I have the link here:
http://sourceforge.net/p/dosbox/code-0/HEAD/tree/dosbox/trunk/src/debug/debug_win32.cpp

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