On Wednesday, 23 October 2013 at 16:27:47 UTC, Ali Çehreli wrote:
On 10/23/2013 02:55 AM, simendsjo wrote:
Illegal code is accepted in static if, but not in enum declarations. This leads to having three lines when one is enough. Is this just an
oversight, or by design?

template T(alias A) {
    enum T = true;
}

void main() {
    struct S { }
    static if(__traits(compiles, S.a) && T!(S.a)) // ok
        enum e1 = true;
    else
        enum e1 = false;
enum e2 = __traits(compiles, S.a) && T!(S.a); // No property S.a
}

I don't know whether it is even specified but it feels like a feature to me.

Just like the shortcut behavior of runtime if helps with avoiding illegal memory accesses, this helps with avoiding illegal code altogether:

// null access avoided
if ((p !is null) && (p.member == 42))

// illegal code avoided
static if (__traits(compiles, S.a) && (S.a == 42))

Ali

The question is if it would make sense to allow it for enum as well as static if. As enum is a compile-time constant I think it would be consistent.

Reply via email to