I am terribly sorry, this was a completely lazy question. So far, I couldn't reproduce the problem in a small example. I'll look deeper into this before posting again about it.
LMB On Sat, Nov 30, 2013 at 12:07 PM, Shammah Chancellor <anonym...@coward.com>wrote: > On 2013-11-30 13:39:15 +0000, Leandro Motta Barros said: > > Hello, >> >> I my FewDee game prototyping library (https://bitbucket.org/lmb/fewdee) >> I ignored most of the usual reccomendations like "be careful with the GC, >> it's slow" and "associative arrays are buggy in D, so avoid them". I just >> used whatever I found convenient to have my stuff running with minimal >> effort. >> >> So, I did something that may be an abuse of D's associative arrays: >> >> alias >> Tuple!(const(GameState), ALLEGRO_EVENT_TYPE) >> stateTypePair; >> >> // GameState is a class, ALLEGRO_EVENT_TYPE is >> // some integral data type >> >> EventHandler[EventHandlerID][stateTypePair] >> _eventHandlers; >> >> // EventHandler is a delegate. EventHandlerID is >> // an integral type. >> >> This used to work (surprisingly? :-) ) until very recently (when I >> upgraded to DMD 2.064, it seems). >> >> Now, I am getting this >> >> object.Error: TypeInfo.compare is not implemented >> >> when I try to use my '_eventHandlers' AA. >> >> So, any suggestions? >> >> Thanks a lot! >> >> LMB >> > > DMD version? Can you post a reduced example which produces the error. I > can't tell where a typeinfo would be getting used from that example. > > -Shammah > >