On 2013-12-01 04:46, Craig Dillabaugh wrote:
Since questions about calling C from D seem to be popular today, I
thought I would throw this one out there.

I am trying to call a C function which takes as parameters several
arrays of doubles.  It is valid to have some arrays passed a NULL
pointers in the C code.
To call this from D I've come up with the following, but it seems like a
bit of a hack.

double[] x1 = [ 2.4, 3.7, 9.7, 4.5 ];
double[] y1 = [ 2.4, 9.8, 9.1, 3.4 ];
double[] empty;

SHPObject*[] shape_ptrs;
shape_ptrs ~= SHPCreateSimpleObject( SHPT_POLYGON, to!int(x1.length),
                        x1.ptr, y1.ptr, empty.ptr );

It should be clear what is going on.  A POLYGON is defined as a set of
points (provided as arrays of doubles), with X,Y and optional Z
coordinates.
In this case I want a 2D polygon, so I want the final Z array to be
empty.

I wanted to just write 0 as the final parameter, but that didn't work, so
I tried to!(double*)(0), and that didn't make the compiler happy either.

I guess using the empty.ptr bit makes sense, in that the final array is
meant to be empty, so pass it a pointer to an empty array.  But it seems
a bit hackish that I need to declare an additional empty array just to
call this function.

Is there an accepted 'proper' way of passing NULL pointers to C
functions from D?

Well, there is null.

--
  Simen

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