On Tue, Jan 07, 2014 at 03:35:43PM +0100, Jacob Carlborg wrote:
> On 2014-01-07 13:22, Philippe Sigaud wrote:
> 
> >What about:
> >
> >void loop(void delegate() dg);
> >
> >loop({
> >...
> >
> >});
> >
> >Since any block is a void delegate().
> 
> That's what we have now, and that doesn't look like a built-in
> statement ;)
[...]

Y'know, I've always wanted "trailing delegate syntax":

        func(x, y, z; p, q, r) {
                // body
        }

gets translated into:

        func(p, q, r, (x, y, z) => /* body */);

Since we already have UFCS, which translates a leading fragment into the
first argument (x.func(y) --> func(x,y)), it seems perfectly reasonable
to do something with the final argument too, like the above.

This would allow one to implement, for example, foreach_reverse as a
library function instead of a language keyword:

        void foreach_reverse(I, R)(R range, void delegate(I) dg)
        {
                ...
                dg(idx);
                ...
        }

        // Gets translated to:
        //      foreach_reverse(range, (uint i) => /* body */);
        foreach_reverse (uint i; range) {
                ... // body
        }

        // And you can use UFCS too:
        range.foreach_reverse(uint i) {
                ... // body
        }

I'm not holding my breath on this one, though. It's a rather big change
and ultimately is just syntactic sugar. Maybe it can go on the list of
features for D3... ;-)


T

-- 
Famous last words: I wonder what will happen if I do *this*...

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