On Sunday, 26 January 2014 at 02:39:29 UTC, Rikki Cattermole
wrote:
On Saturday, 25 January 2014 at 23:28:07 UTC, Mineko wrote:
Alright.. For the record, I've been searching on how to fix
this for 2 hours now, so yeah.
Anyway, here's the issue, and it's probably half OpenGL being
well.. OpenGL, and the other half being D-C interfacing.
Point is, I'm trying to draw a triangle with a custom Triangle
class I made, and I'm having issues, relevant code is here:
https://github.com/MinekoRox/Breaker-Engine/blob/master/src/breaker/scene.d
https://github.com/MinekoRox/Breaker-Engine/blob/master/src/breaker/utility/graphics/primitives.d
https://github.com/MinekoRox/Breaker-Engine/blob/master/res/shaders/testShader.glsl
I assume this is probably me messing up with arrays and
sizing, but I've done what I can as far as that goes so..
Maybe one of you know what to do.
Try breaking it down into a single module. Basically on render
call your file's function that you handle drawing of said
triangle. Relying on as little as possible on other code.
That way you should be able to use existing examples and
tutorials straight. This is what really helped me with DOOGLE
and working it out. I have an example for it if you want to
check it out.
From the module you'll have than you can start abstracting out
and testing your own code base.
I see what you're saying, and that's more or less what I've been
doing, I'm asking what opengl function did I mess up to cause it
not to render, because I've checked it over and over again.