On Monday, 3 March 2014 at 18:03:12 UTC, Frustrated wrote:
On Sunday, 2 March 2014 at 11:47:39 UTC, Steve Teale wrote:
On Sunday, 2 March 2014 at 10:05:05 UTC, Dicebot wrote:
There is nothing wrong about not using templates. Almost any
compile-time design can be moved to run-time and expressed in
more common OOP form. And using tool you have mastery of is
usually more beneficial in practice than following the hype.
Yes DB, we can soldier on happily, but it would not do any
harm to understand templates.
The documentation examples quickly make your eyes glaze over,
looking at the code in Phobos is doubtless instructive, but
you can wade through a lot of that without finding what you
want. Also I discovered an interesting fact today. the word
'mixin' does not appear in the language reference Templates
section of dlang.org.
It should be used in at least one example. I just discovered
by trial and error that I could use 'mixin' in Templates (as
opposed to Template Mixins), and when you know that it seems
likely that you can accomplish lots of stuff you couldn't
before.
While I'm here, has anyone discovered a way to fudge a
constructor super(..) call in a mixin template that's included
in a class constructor. Since the mixin template is evaluated
in the scope of the constructor, it seems like it should be OK.
I'm sure I'll get there in time ;=)
Steve
You've got to learn to think a bit more abstractly. Templates
are generalizations of things.
I think the problem is not that people don't understand templates
in the sense that they are abstractions. The question is whether
there are loads and loads of use cases for them.
Suppose I want to add two numbers using a function.
int add(int, int)?
double add(double, int)?
float add(float, int)?
char add(char, double)?
etc....
which one? Do you want to have to create a function every time
for every time?
This is a typical use case and always mentioned in tutorials. The
question is how many of these "typical" cases one encounters
while writing software.
I think another problem with templates is that it is not always
clear what is abstracted. The type or the logic? Both? In the
above example the logic remains the same and is reproduced by the
compiler for each type. Sometimes the logic can be abstracted for
which type independence is important. But I'm not sure if that
can be called a template in the purest sense. E.g. an algorithm
that finds the first instance of something might be different for
each type (string, char, int) and the "abstract" implementation
has to differentiate internally (if string > else if int > else
if ...). But this is no longer a template, or is it?
[snip]