On Monday, 3 March 2014 at 18:03:12 UTC, Frustrated wrote:
On Sunday, 2 March 2014 at 11:47:39 UTC, Steve Teale wrote:
On Sunday, 2 March 2014 at 10:05:05 UTC, Dicebot wrote:


There is nothing wrong about not using templates. Almost any compile-time design can be moved to run-time and expressed in more common OOP form. And using tool you have mastery of is usually more beneficial in practice than following the hype.

Yes DB, we can soldier on happily, but it would not do any harm to understand templates.

The documentation examples quickly make your eyes glaze over, looking at the code in Phobos is doubtless instructive, but you can wade through a lot of that without finding what you want. Also I discovered an interesting fact today. the word 'mixin' does not appear in the language reference Templates section of dlang.org.

It should be used in at least one example. I just discovered by trial and error that I could use 'mixin' in Templates (as opposed to Template Mixins), and when you know that it seems likely that you can accomplish lots of stuff you couldn't before.

While I'm here, has anyone discovered a way to fudge a constructor super(..) call in a mixin template that's included in a class constructor. Since the mixin template is evaluated in the scope of the constructor, it seems like it should be OK.

I'm sure I'll get there in time ;=)

Steve

You've got to learn to think a bit more abstractly. Templates are generalizations of things.

I think the problem is not that people don't understand templates in the sense that they are abstractions. The question is whether there are loads and loads of use cases for them.

Suppose I want to add two numbers using a function.

int add(int, int)?
double add(double, int)?
float add(float, int)?
char add(char, double)?
etc....

which one? Do you want to have to create a function every time for every time?

This is a typical use case and always mentioned in tutorials. The question is how many of these "typical" cases one encounters while writing software.

I think another problem with templates is that it is not always clear what is abstracted. The type or the logic? Both? In the above example the logic remains the same and is reproduced by the compiler for each type. Sometimes the logic can be abstracted for which type independence is important. But I'm not sure if that can be called a template in the purest sense. E.g. an algorithm that finds the first instance of something might be different for each type (string, char, int) and the "abstract" implementation has to differentiate internally (if string > else if int > else if ...). But this is no longer a template, or is it?

[snip]

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