D's structs don't have identity. That means, they can be moved without notice at any point in the program. AFAIK the compiler even does that when handling exceptions in a few cases (e.g. with structs on the stack). Having moveable value types allows for a lot of optimizations, both on the compiler side as well as when implementing e.g. containers in user code. So no there is no way to always get notified. I also proposed a move constructor in the past, but the idea was not well recieved. When I needed a move constructor, usually adding another level of indirection solved the problem.

Thanks for that discussion. As you might have guessed, adding another level of indirection is what I was trying to avoid. A move constructor would have taken care of my problem.

What about destructors, are they always called, or is this another optimization if the struct is in it's default .init state?

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