On Sunday, 20 April 2014 at 22:44:28 UTC, Bauss wrote:
I know the socket has the nonblocking settings, but how would I actually go around using it in D? Is there a specific procedure for it to work correctly etc.


I've taken a look at splat.d but it seems to be very outdated, so that's why I went ahead and asked here as I'd probably have to end up writing my own wrapper.

The "Socket" class has "blocking" property that is boolean. Before starting to listening as a server socket, or connecting to a server as client, if you set it to "false", then you can use them (waiting for client with `accept` or receiving messages) as asynchronous.

Already as you know, a client that is created from the `accept` method of non-blocking server socket is non-blocking as well. So you don't have to do anything about it.

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