On Thu, 08 May 2014 15:47:46 -0400, Yuriy <yuriy.gluk...@gmail.com> wrote:

But my question more was about where do you plan to put so many of these objects that you will save a significant amount of bytes, aside from the heap (which already uses 16-byte blocks).
Hm.. Stack/emplace,

How many of these? In order to justify saving 8 bytes per instance, you have have a lot. I don't see emplacing thousands or tens of thousands of objects on the stack.

arrays, n-dimensional arrays?

Arrays of objects are stored as arrays of object references, with each one pointing at a separate block on the heap.

:) Besides, if we're talking of D as a system language to replace C++ and to scratch everything out of a silicon wafer (also think of embedded platforms here), it's crucial for me to be able to control such things. From my experience, in a 5000-class project you would have about 20 classes that need to be synchronized on. Moreover, mutex synchronization is not in fashion nowadays, as we tend to use transitional synchronization. And so my 4980 classes will contain an extra field i don't use. What?? =)

In D, class is not used for such things, struct is.


It would not be derived from Object, which has the field. In other words, this would crash:
Those are your words.

I'm assuming you want D classes, but without the monitor object. D classes derive from Object.


Then what is this object? All D objects derive from Object.
Those are your words also =)

"Any chance to avoid monitor field in my class?" Those are your words. What is it that you want?

The meaning of shared is not well defined. Even TDPL is outdated on this.

The idea in the book is that shared types would use memory barriers to ensure correct ordering of access, and correct data access. But it does not prevent races for multiple threads, you still need synchronized.
Yes, i understand that. By implementing a shared class, you're on your own with syncing, but also you tell the user, that your class doesn't need to be synchronized on. Right?

A defined shared class I think is supposed to imply that all its methods are shared (meaning the 'this' pointer must be shared). It does not imply that they are thread safe.

Unshared objects, on the other hand, should not ever need synchronization tools, since only one thread has access!
Here's two use-cases.
class A {}
shared class B {}

// Somewhere in code
{
     shared A sharedA; // This would need synchronized() on access.
A unsharedA; // This would not. But since, the class is defined as unshared, we still will have __monitor in it, and that is good, since we can cast between unshared A and shared A.

     B b;
shared B sharedB; // Here in both cases we know, that we will never need to sync on b or sharedB, as both of those are "thread safe" (it's not our business, how they do it, but they kinda are). So do we need this __monitor, which will never be used actually?
}

shared != thread safe. You still need to synchronize

-Steve

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