On Monday, 7 July 2014 at 23:47:26 UTC, Aerolite wrote:
Hey all,

I've not posted here in a while, but I've been keeping up to speed with D's progress over the last couple of years and remain consistently impressed with the language.

I'm part of a new computing society in the University of Newcastle, Australia, and am essentially known throughout our Computer Science department as 'the D guy'. At the insistence of my peers, I have decided to give an introductory lecture on the D Programming Language, in order to expose more students to the increasingly amazing aspects of D. I expect to cover the good, the bad, the awesome, and the ugly, in a complement-criticism-complement styled talk, and while I have my own opinions regarding each of these things, I'd like a broader view from the community regarding these aspects, so that I may provide as accurate and as useful information as possible.

So, if you would be so kind, give me a bullet list of the aspects of D you believe to be good, awesome, bad, and/or ugly. If you have the time, some code examples wouldn't go amiss either! Try not to go in-depth to weird edge cases - remain general, yet informative. E.g. I consider D's string mixins to be in the 'awesome' category, but its reliance on the GC for large segments of the standard library to be in the 'ugly' category.

Thanks so much for your time!

opDispatch is a mostly untapped goldmine of potential. Just take a look at this thread, where an (almost, depends on the compiler) no-cost safe dereference wrapper was implemented using it: http://forum.dlang.org/post/mailman.2584.1403213951.2907.digitalmar...@puremagic.com

opDisptach also allows for vector swizzling, which is really nice for any kind of vector work.

One of the uglier things in D is also a long-standing problem with C and C++, in that comparison of signed and unsigned values is allowed.

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