On Wednesday, 16 July 2014 at 04:10:13 UTC, Rikki Cattermole wrote:
On 16/07/2014 3:50 p.m., Puming wrote:
I'd like to have a Command class, where their is a name and a handler
field:

```d
class Command
{
  string name;
  string delegate(string[]) handler;
}
```

this is ok, but sometimes I want the handler also accept a function (lambdas are init to functions if no capture of outer scope variables
are present), but it can't.

So I'd like to generalize the Command to a template, the best I've got
sofar:

```d

alias string delegate(string[]) HandlerDele;
alias string function(string[]) HandlerFunc;

class Command(T) if (is (T HandlerDele) || is (T HandlerFunc))
{
    immutable {
        string name;
        T handler;
    }

    this(string name, T handler)
    {
        this.name = name;
        this.handler = handler;
    }

}

void main()
{

    HandlerFunc f = xs => xs[0]; // just a test
    auto cmd = new Command!HandlerFunc("echo", f);
}
```

I've got several questions about this:

1. I cant ignore `HandlerFunc` when initiating cmd:

```d
auto cmd = new Command("echo", f); // Error: class
dshell.command.Command(T) if (is(T HandlerDele) || is(T HandlerFunc)) is
used as a type
```

Can DMD automatically infer the type here?

2. Is this the right way to do this?

3. I'd like a unified description of `a function pointer or a delegate`, and from the experience of lambda, it seems the syntax of lamdba is
really useful here, if we have that, then instead of:

```d
void execute(T)(Context cxt, T handler) if (is (T HandlerFunc) || is (T
HandlerDele))
{
  //...
}

we could define a function that accepts a function/delegate like this:

```d

void execute(T : string[] => string)(Context cxt, T handler)
{
  //...
}

// in main
ctx.execute(xs => xs[0]);

Or using std.functional toDelegate you could convert the function into a delegate.

class Command {
    string name;
    string delegate(string[]) handler;

    this(string name, string delegate(string[]) handler) {
        this.name = name;
        this.handler = handler;
    }

    this(string name, string function(string[]) handler) {
        import std.functional : toDelegate;
        this.name = name;
        this.handler = toDelegate(handler);
    }
}

Just keep in mind, you can't go the opposite way.

Thanks. I wonder if functions could implicitly convert to delegates...but toDelegate is OK.


Also, after another dig into the language docs, I found:


The .ptr property of a delegate will return the frame pointer value as a void*.

The .funcptr property of a delegate will return the function pointer value as a function type.

Future directions: Function pointers and delegates may merge into a common syntax and be interchangeable with each other.

Wonder how that would happen.

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