On Saturday, 2 August 2014 at 20:58:34 UTC, Foo wrote:
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post, but i do have another question. So, I heared so much good stuff about D, it's powerfull, fast the syntax is nice, but well, why is D actually not used for common games yet? (I mean I know about some smaller projects, but nothing "big")

Because D has a GC, is unstable and has many many bugs (even an ape could find some).

I am not in the game industry, but in other time-constrained industry (realtime). For me, it nails down to GC and lack of volatiles.

I tried to use it for some scripting, but finally reverted back to simple Bash and some Python.

My opinion on the matter is that, in order to succeed, D really must become a tool that could be used everywhere. The discourse that "yes, but you could do that part in C (speaking about realtime)" usually receives this kind of reply: "yes, but, then, why bother? If I have C for this part, I have Bash for the other and C# for the GUIs".

As long as it does not try to cover all the range, the differential that it offers wrt C+C#/Java+Bash/Python does not seems conclusive enough to justify the effort.

Add to this the quality of tools, which are still in their infancy (just consider dynamic libs, debug support, IDE support, static analysis tools etc.)

Well, feel free to destroy it. But I tried to use it at my workplace. It is a nice language, but the differential is simply not enough. The main selling point would be its potential ubiquity ("hey, boss, one language to rule them all!"), but here it fails short in systems programming, embedded realtime programming and, as far as I hear, in massive multi-threading/couroutines where Go is better. And C# has that async...

I agree it is a bit o chicken and egg problem: "we don't invest in D because is not popular/ the language is not popular because nobody invest in it". That's true, but, as I tried it, in the end the marginal gain was too small for us to continue on this road. It matters less for us to be able to use slices than it matters to have robust and time-predictable code.

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