You'll certainly have to make a C++ wrapper. However, a delegate being
implemented as a struct containing a context pointer and a function, you
can get some degree of interoperability between C++ and D
(BUT note that it is an undocumented implementation detail subject to
change without notice -- althought it hasn't changed in many years):
/* =========================================================== */
/// ddg.d
import std.stdio;
import std.string;
/// A C++ function that will take a D delegate.
extern (C) void callDg (immutable(char)* delegate (int, int));
/// A dummy class.
class X {
/// This method can be used as a delegate.
extern (C)
immutable(char)* callMe (int i, int j) {
return "%d, %d".format (i, j).toStringz;
}
}
void main () {
auto x = new X;
callDg (&x.callMe);
}
/* =========================================================== */
/// cpp_dg.cpp
#include <iostream>
using namespace std;
/// A D delegate representation in C++.
struct Dg {
/// The context pointer.
void * ctx;
/// The function within the delegate: the first argument is the
context pointer.
const char *(*dg) (void * ctx, int i, int j);
/// C++ sugar: calling a struct Dg as a function.
const char * operator ()(int i, int j) {
return dg (ctx, i, j);
}
};
/// Extern C allows D compatibilty.
extern "C" {
void callDg (Dg dg) {
/// Call the extern (C) D delegate.
cout << dg (42, 7) << endl;
}
}
/* =========================================================== */
$ g++ -c cpp_dg.cpp
$ dmd ddg.d cpp_dg.o -L-lstdc++
$ ./ddg
42, 7
/* =========================================================== */
According to http://en.cppreference.com/w/cpp/utility/functional/function: "
> Class template std::function is a general-purpose polymorphic
> function wrapper. Instances of std::function can store, copy, and
> invoke any Callable target -- functions, lambda expressions, bind
> expressions, or other function objects, as well as pointers to member
> functions and pointers to data members.
"
Thus the struct Dg in the example above should be compatible with the
Botan constructors.
Also, extern (C) delegates are not that convenient in D, especially with
assignments of anonymous/inline ones. You may want to add a layer of
abstraction to the API you expose in D so that user D delegates are used
from a second extern (C) delegate itself used by the C++ wrapper:
class BotanStuff {
protected void delegate (string) ddg;
protected BotanWrapper wrapr;
this (void delegate (string) dg) {
ddg = dg;
wrapr = new BotanWrapper (& this.cppDg);
}
extern (C) void cppDg (immutable(char)* cStr) {
import std.conv;
dg (cStr.to!string);
}
}
If you are planning to use Swig for your binding, this kind of wrapping
may be conveniently done using custom typemaps.
On 08/15/2014 05:10 AM, Etienne Cimon wrote:
I'm looking into making a binding for the C++ API called Botan, and the
constructors in it take a std::function. I'm wondering if there's a D
equivalent for this binding to work out, or if I have to make a C++
wrapper as well?