You'll certainly have to make a C++ wrapper. However, a delegate being implemented as a struct containing a context pointer and a function, you can get some degree of interoperability between C++ and D (BUT note that it is an undocumented implementation detail subject to change without notice -- althought it hasn't changed in many years):

/* =========================================================== */
/// ddg.d
import std.stdio;
import std.string;

/// A C++ function that will take a D delegate.
extern (C) void callDg (immutable(char)* delegate (int, int));

/// A dummy class.
class X {
    /// This method can be used as a delegate.
    extern (C)
    immutable(char)* callMe (int i, int j) {
        return "%d, %d".format (i, j).toStringz;
    }
}

void main () {
    auto x = new X;
    callDg (&x.callMe);
}

/* =========================================================== */
/// cpp_dg.cpp
#include <iostream>

using namespace std;

/// A D delegate representation in C++.
struct Dg {
    /// The context pointer.
    void * ctx;

/// The function within the delegate: the first argument is the context pointer.
    const char *(*dg) (void * ctx, int i, int j);

    /// C++ sugar: calling a struct Dg as a function.
    const char * operator ()(int i, int j) {
        return dg (ctx, i, j);
    }
};

/// Extern C allows D compatibilty.
extern "C" {
    void callDg (Dg dg) {
        /// Call the extern (C) D delegate.
        cout << dg (42, 7) << endl;
    }
}
/* =========================================================== */
$ g++ -c cpp_dg.cpp
$ dmd ddg.d cpp_dg.o -L-lstdc++
$ ./ddg
42, 7
/* =========================================================== */

According to http://en.cppreference.com/w/cpp/utility/functional/function: "
> Class template std::function is a general-purpose polymorphic
> function wrapper. Instances of std::function can store, copy, and
> invoke any Callable target -- functions, lambda expressions, bind
> expressions, or other function objects, as well as pointers to member
> functions and pointers to data members.
"

Thus the struct Dg in the example above should be compatible with the Botan constructors.

Also, extern (C) delegates are not that convenient in D, especially with assignments of anonymous/inline ones. You may want to add a layer of abstraction to the API you expose in D so that user D delegates are used from a second extern (C) delegate itself used by the C++ wrapper:

class BotanStuff {
    protected void delegate (string) ddg;
    protected BotanWrapper wrapr;

    this (void delegate (string) dg) {
        ddg   = dg;
        wrapr = new BotanWrapper (& this.cppDg);
    }

    extern (C) void cppDg (immutable(char)* cStr) {
        import std.conv;
        dg (cStr.to!string);
    }
}

If you are planning to use Swig for your binding, this kind of wrapping may be conveniently done using custom typemaps.


On 08/15/2014 05:10 AM, Etienne Cimon wrote:
I'm looking into making a binding for the C++ API called Botan, and the
constructors in it take a std::function. I'm wondering if there's a D
equivalent for this binding to work out, or if I have to make a C++
wrapper as well?

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