Hi,
i'm trying to create a dynamic vertex format for opengl, defined
at compiletime by a struct
e.g. struct Vertex {float[3] position, float[3] normal}
i can get the name of all members with this:
auto b = [ __traits(allMembers, VertexType) ];
but i can't iterate them at compiletime because there is no
static foreach?
foreach(e; b) {
alias tt = typeof(__traits(getMember, VertexType, e)); // not
working
writeln(tt.sizeof);
}
since i need to setup vertexpointers for opengl at runtime my
next question? - is it possible to evaluate the traits also at
runtime? but i'd also like to know how i can iterate them at
compiletime
thx in advance :)