The rendering code uses an old-ish version of gfm-sdl, but I did not find any issue related to compiler swirches. Any idea about what might be happening/any suggestion on how to debug this?
-inline switch changes code behaviour
francesco cattoglio via Digitalmars-d-learn Sat, 23 Aug 2014 10:45:53 -0700
Today I just realized that in DMD optimize flag does not imply
inlining, therefore I promptly added the "inline" to my dub build
settings and recompiler, expecting to see speedups in my code
execution.
To my surprise, I could not see anything at all: all that I get
now is a blank screen.
- -inline switch changes code be... francesco cattoglio via Digitalmars-d-learn
- Re: -inline switch change... Vladimir Panteleev via Digitalmars-d-learn