I've got a library I've been building up over a few projects, and I've only ever run it under "debug" "unittest" and "release" (with dub "buildOptions"). Lately I've needed to control the performance more carefully, but unfortunately trying to compile with dub --profile gives me some strange errors:

1) A few lines in one of my modules are reported as "unreachable" by dmd. The data they operate on are defined entirely in code (i.e. not read as external input) so maybe they're getting CTFE'd into oblivion? All I know is they're apparently reachable in non-profiled code (and very essential to the business logic... but they're just math functions, nothing crazy, one of the unreachable lines computes the areas of some polygons, another sums the areas up).

2) The linker complains about undefined references to std.exception.enforce being called from std.stdio.rawRead.

3) If I try to compile with "buildOptions":["profile"] instead of dub --profile, then it compiles and links but then I segfault on launch at gc_malloc.

I also recall (but can't seem to find) something about profiling not working with multithreaded code? Because almost every encapsulated service in this library runs on its own thread.

And the code base (>15k LOC) isn't easily reduced, as any remotely interesting main method I write pretty much pulls from the entire library. I don't want to have to turn this whole thing inside out. Its like 95% templates and inlining wreaks havoc on the logic as well, but that's another problem for another day...

Does anyone else have these kinds of issues? Are there any alternative methods of coarse-grained profiling (i.e., not manually peppering timer calls into my code)? Whats with the unreachable statements? Any hints on what I can try next to get closer to a performance profile of my code?

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