On Saturday, 20 September 2014 at 22:46:10 UTC, John Colvin wrote:
import core.stdc.stdio;
struct S
{
~this()
{
printf("%x\n".ptr, &this);
}
}
void main()
{
S* sp = new S;
destroy(*sp);
S s;
destroy(s);
auto sa = new S[2];
foreach(ref s_; sa)
destroy(s_);
}
output:
4002dff0
bfa89a70
4002dfe0
4002dfe1
bfa89a70
Note the double destruction of s
Its seems that calling destroy on a stack-allocated struct is a
no-no (unless you have a re-entrant destructor). The other two
examples seem OK though.
Am I in dangerous territory? Will I see unexpected
double-destructions in some cases?
That's how structs work, so yes. Structs will always run their
destructor at the end of their scope if stack allocated. Pointers
to structs are currently working somewhat in an unexpected manner
(that is, AFAIK, they don't destruct even when deallocated, but
theoretically they could be set up to do so). Arrays to structs
will probably never see proper destruction (there was a
conversation about it somewhere here in the forums between myself
and another poster and they convinced me that it's not really
going to be possible since, as far as the GC is concerned, it can
never know which structs have been constructed/used in a given
section of memory, of which an array/slice is a subset of, and
must be destructed. So at the very least, you may end up
destructing a struct's init state if a greedy implementation is
ever done).
I personally always make my destructors work on already
destructed structs/init'd structs and that's my official
recommendation on the matter. You can get away with a struct that
cannot do so iff you can guarantee that it will never be manually
destructed and it will only ever be stack allocated (which, in
general, is probably not a safe assumption to make).