On Wednesday, 22 October 2014 at 19:13:58 UTC, Shriramana Sharma via Digitalmars-d-learn wrote:
Hello people. I'm once more looking at D since I participated here a bit last year. Since I'm still not 100% sure about committing myself to using D i.o. C++ for my work, I'd really like to resurrect this
thread to clear my lingering doubts (the full thread is at
http://forum.dlang.org/post/mailman.469.1369978600.13711.digitalmars-d-le...@puremagic.com
if people need context):

On 6/1/13, Jonathan M Davis <jmdavisp...@gmx.com> wrote:
The compiler will move an object rather than copy it when it can. So, for instance, if you pass the function a temporary, it'll move that temporary rather than copying it. However, if it's called with an lvalue, odds are
that
it's going to have to make a copy (though it might be moved if it were the
last time in the caller that the variable was referenced).

I read the Bartosz Milewski article that someone (Ali?) recommended once more. What I understood is that D avoids the copy-*constructor* when given an rvalue as a function parameter. But the article seems to
indicate that D will still make a *blit* copy.

However, Jonathan's comment above indicates otherwise (or am I
misreading?). What is actually meant above by "move an object rather than copy"? In C++(11), move semantics seem to mostly involve a swap of pointers ponting to the data. Here we are talking about struct
objects directly containing the data.

Does "move" means that the content is going to be "moved" to a new
location in memory i.e. copied and then the old memory freed?

Moved means that the memory for the object is blitted from one location to another, so no copy is made and no destructors or constructors are run. There's never any freeing of memory involved, because it involves objects on the stack, not the heap. The memory that held the object will get reused at somepoint when the stack pointer moves to the appropriate point in the stack for that to make sense, but there's no allocation or deallocation going on regardless.

What I'd really like to see D do (please tell me if it does that
already) is to avoid constructing the struct twice, once at the caller site and second time at the callee site when I'm passing an rvalue
struct as argument. For example:

bezier.di:
struct Bezier { int p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y ; }
void draw(Bezier b) ;
--
test.d:
void main () {
  draw(Bezier(100, 100, 133, 200, 166, 200, 200, 200)) ;
}

should only ever cause the one Bezier struct object to be constructed because the rvalue is not used at the caller site. Does D do that
already?

That will result in a move operation. No copying will take place. And it technically, it may not actually move anything it all and just use the object where it's initially constructed. I'm not sure what the actual, generated machine code ends up doing in that regard. But there's no copying or double-construction.

And even if what I'm passing to the draw function is an lvalue, say a Bezier b which I have declared in the previous line to draw under main(), if it is passed in with "in" keyword which implies "const", then the function is not going to change the value anyway, so there isn't any need to make a copy and so it makes sense if D actually directly uses the content of the variable declared under main(). Does
D do this already too?

const does _not_ mean that a copy doesn't need to be made. It has zero effect on that. In fact, if you're passing an lvaue to a function that doesn't take its arguments by ref, it's almost a guarantee that a copy will be made. The only exception would be if the compiler determines that the lvalue in question is never used after that call, in which case, it might just move the object rather than copy it.

A further thought: If instead of draw(Bezier), I have Bezier.draw(), then the values will be taken from the Bezier object directly whether
it is an lvalue or rvalue at the calling site, right?

So, you mean if draw was a member function of Bezier, and you did something like

Bezier(100, 100, 133, 200, 166, 200, 200, 200).draw()

you want to know whether a copy of the Bezier object would be made? The this member of a struct is a ref - in this case ref Bezier - so it doesn't make a copy. The object would be constructed in place and then be destroyed after it's used (though exactly when it would be destroyed if the object were created and called in a complex expression, I'm not sure - possibly as soon as the function call terminated, possibly when the statement completed).

And extending this, given that UFCS exists in D, draw(Bezier) and Bezier.draw() should be equivalent, meaning that if Bezier.draw()
doesn't make a copy (even a blit) then draw(Bezier) shouldn't
[assuming of course that it doesn't alter the contents of the object],
right?

If draw is a free function, then

Bezier(100, 100, 133, 200, 166, 200, 200, 200).draw()

is literally transformed into

draw(Bezier(100, 100, 133, 200, 166, 200, 200, 200))

by the compiler, so the behavior of those two lines is identical. And as I said above, that means that a move is made. Because it's dealing with a temporary, the compiler knows that the value is unique and that it can therefore do a move instead of a copy, so it will.

Sorry if some of my statements above sound presumptuous, but I'm
really really excited about D, and really really want to get away from
C++, so please bear with me... Thanks!

I'm not sure why it would sound presumptious if you're asking whether you're understanding or guesses about how D works are wrong. Questions are certainly welcome. We all want to see D succeed.

Here's a related question on SO that might help you as well:

http://stackoverflow.com/questions/6884996/questions-about-postblit-and-move-semantics/6886520#6886520

- Jonathan M Davis

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