Paul:
I'm trying to do this:ubyte[MAPSIZE][MAPSIZE] map = 1;but it doesn't work and I can't seem to cast the value to a ubyte (which looks rather ugly and out of place in D anyway). Is there a way to do this other than using a couple of loops?
This works:
enum MAPSIZE = 3;
void main() {
ubyte[MAPSIZE][MAPSIZE] map2 = 1;
}
This doesn't work:
enum MAPSIZE = 3;
ubyte[MAPSIZE][MAPSIZE] map1 = ubyte(1);
void main() {}
Why isn't this working?
Bye,
bearophile
