On 12/8/2014 10:37 PM, Paul wrote:


I added this around the problem line to catch the problem:

     try{
         SDL_RenderCopy(renderer, texture, &sourceRect, &destRect);
     } catch{}
     finally {
         writeln( "Error: " , SDL_GetError() );
     }

The program now works from a terminal as expected (!) BUT when
SDL_RenderCopy is called SDL_GetError() shows an 'error code' (or just
some address/value as it is different each time).

import std.conv : to;
writeln( "Error: ", to!string( SDL_GetError() ));

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