Derelict OpenGL basic program does not work but OpenGL does not say anything is wrong?
Bennet via Digitalmars-d-learn Thu, 12 Feb 2015 19:52:09 -0800
I've begun writing some basic OpenGL code using DerelictGL3 but
I've hit a wall. I've managed to open a window (with
DerelictSDL2) and call basic OpenGL functions such as glClear().
Still I can not get a basic triangle up and running. glError()
does not return anything and when compiling, linking, and
validating the shaders I get no errors. My code is located at:
https://github.com/BennetLeff/PhySim
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