I've begun writing some basic OpenGL code using DerelictGL3 but I've hit a wall. I've managed to open a window (with DerelictSDL2) and call basic OpenGL functions such as glClear(). Still I can not get a basic triangle up and running. glError() does not return anything and when compiling, linking, and validating the shaders I get no errors. My code is located at: https://github.com/BennetLeff/PhySim

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