HI guys!!! Have a problem with 3d array memory allocation in next code:
////////////////////////////////////////////////////////// class NeuronNet(T, const uint layersNum) { T[] _inputs; T[][layersNum - 2] _hidden; T[] _outputs; T[] _target; //waights [col][row][dimension] T[][][layersNum - 1] _waightsArray; this(in uint[] nodesArr) { //values init _inputs = new T[nodesArr[0]]; _outputs = new T[nodesArr[$-1]]; for(uint j = 0; j < layersNum - 2; j++) { _hidden[][j] = new T[nodesArr[j + 1]]; } //waights init for(uint i = 0; i < layersNum - 1; i++) { _waightsArray[][][i] = new T[][nodesArr[1+i]]; for(uint ii = 0; ii < nodesArr[1+i]; ii++) { _waightsArray[][ii][i] = new T[nodesArr[i]]; } } } } ////////////////////////////////////////////////////////// debuger shows array range boundary error in line _waightsArray[][ii][i] = new T[nodesArr[i]]; Help me please if any one knows