On Wednesday, 3 June 2015 at 10:28:50 UTC, Marc Schütz wrote:
A string (or any other array slice for that matter) is
internally the equivalent of:
struct Slice(T) {
T* ptr;
size_t length;
}
(maybe the order of fields is different, I never remember that
part)
`&source` will give you the address of that structure.
hmm I still a bit confused..
So in "const char* sources = source.ptr;" sources is just turning
the property ptr of source into a variable, and then in
glShaderSource you're passing the memory address of sources
(which is technically source.ptr) to the function?
Do I have that right? If I do, then I think this all makes sense