I'm in the early stages of building a little game with OpenGL (in
D) and I just want to know the facts about the GC before I decide
to either use it or work around it. Lots of people have said lots
of things about it, but some of that information is old, so as of
today, what effect does the GC have on the smooth operation of a
real-time application? Is it pretty noticeable with any use of
the GC or only if you're deallocating large chunks at a time?
- How disruptive is the GC? Snape via Digitalmars-d-learn
- Re: How disruptive is the GC... Rikki Cattermole via Digitalmars-d-learn
- Re: How disruptive is the GC... Namespace via Digitalmars-d-learn
- Re: How disruptive is th... Kapps via Digitalmars-d-learn
- Re: How disruptive is the GC... ponce via Digitalmars-d-learn
- Re: How disruptive is the GC... via Digitalmars-d-learn
- Re: How disruptive is th... Temtaime via Digitalmars-d-learn
