On 08/07/2015 06:59 AM, drug wrote:
What is the best way to create range from uniform() function (in other words create a generator based on some function, returning, say, scalar, not range)? I did http://dpaste.dzfl.pl/53e3d9255cd7 but I'm not sure it's the best way. At least sequence using looks ugly
There is an undocumented (why?) Generator struct and generate() functin in std.range:
import std.stdio; import std.range; import std.random; void main() { auto r = generate!(() => uniform(0, 6)) .take(10); writefln("%(%s %)", r); } Ali