On Sunday, 16 August 2015 at 01:39:54 UTC, DarthCthulhu wrote:
How would one store the Property objects in the PropertyCollection?

You don't, not like that anyway. The attach call is the ruin of it. If it was all one definition, you could use something like std.typecons.Tuple, but multiple calls to attach need to be a runtime function, which means what you attach will lose the compile time type when you get it.

Best you could do is something like pc.text!string which checks at runtime and throws if you asked for the wrong type, which is basically just a Variant[string].

You can't use something like an array because the two Properties are of different types. Do you really need to do something like make a member of PropertyCollection for every type of Property you are interested in storing and using static ifs to determine which variable it goes into?

That would work. You could write a plain struct definition and then the attach could be implemented as a allMembers/getMember assignment loop, similarly to this:
http://stackoverflow.com/questions/31993705/d-call-a-function-using-a-string-variable-with-its-name/31996526#31996526

but looking at data member assignments instead of method calls.




The attach would still check the type with a throw at runtime, since the member name you use is also a runtime thing.

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