On 8/23/2015 10:17 PM, Doolan wrote:
I keep running into areas of my code where it looks like I'd benefit
from using ranges, and then I try to do some range stuff and my compiler
tells me I'm using the wrong types, or there's this problem, or that
problem... so I'm scared off and I just figure ways to work around using
ranges.

I've tried reading the documentation, but for a language priding itself
on being readable and nice to look at, it really should have less
complicated docs:

auto tee(Flag!"pipeOnPop" pipeOnPop = Yes.pipeOnPop, R1, R2)(R1
inputRange, R2 outputRange) if (isInputRange!R1 && isOutputRange!(R2,
ElementType!R1));
auto tee(alias fun, Flag!"pipeOnPop" pipeOnPop = Yes.pipeOnPop, R1)(R1
inputRange) if (is(typeof(fun) == void) || isSomeFunction!fun);

(That's fine as secondary information, but this is the heading for this
function...)

And the use of auto everywhere makes it really hard to tell what types I
should be using for anything. My compiler talks about RangeT!(whatever)
but you try to use RangeT!(whatever) and you find out RangeT is private...

I don't mean to complain so hard, I obviously like D enough to want to
use it, just the current amount/layout of documentation can be
frustrating at times.

Can someone give me a short summary of how to use ranges? And how do
they relate to slices? That line is really blurry...

Have a read of: https://github.com/rikkimax/twp-d/blob/master/manuscript/content/idioms/ranges.md

Let me know what you think :)

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