On Saturday, 5 September 2015 at 01:43:43 UTC, Prudence wrote:
extern (Windows) int WinMain(...)

If you use WinMain in D, you'll also have to initialize the D runtime yourself, which will call static constructors and such.

You'd be better off just using a regular main() function, then passing the `-L/SUBSYSTEM:WINDOWS:5.0` option to dmd when building (at least on 32 bit, not sure if it is the same on 64 bit or not) so the linker makes a gui app - same as it does when it detects a WinMain in the program.


const MyApp = Application.New({ std.stdio.writeln("MY APP IS COOL"); });

Remember, gui apps don't necessarily have a console, so writeln may fail!

(The main reason for doing this is to make it easier for writing portable apps)


Just using a regular main function is the most portable solution. Then just offer helper functions or something to help with the boilerplate.

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