On Sunday, 6 September 2015 at 00:25:10 UTC, cym13 wrote:
Yes, static arrays aren't ranges. The main reason is that static arrays are value type (ie: you copy them arround when passing them to functions which usually has a huge cost) where ranges are reference type (no copy, lighter, not always better as it makes optimisation more complicated).

The standard library is designed arround ranges to make sure that you are not copying 1024-bytes long structures arround by accident: you'd have to do that explicitely. As a consequence, you must generally slice arrays when passing them to phobos functions (not always true but a good rule of thumb).

That actually makes a lot of sense.

That said, if you want to benefit from array-specific optimisations such as loop-unrolling you are generally better of using a good old foreach and implementing the logic yourself. Yes, it is sad, I agree.

While I like speed, 95% of my applications can be 4x as slow, and no-one would give a damn. Plus, I have only limited time so I try to be efficient by writing as little code as possible (while still getting work done.)

What I was trying to say is that endorsed idiomatic D code (UFCS combined with function overloading+constraints), produces terrible error messages. Which means every newcomer sees that awful stuff and decides to implement said algorithm himself. That is not productivity.

This is arguably the poorest and most neglected aspect of D.

Without messing up internals the best I can think of is this:

```
auto forwardRange(alias R)()
{
        import std.traits;
        import std.range;
static if(!isForwardRange!(typeof(R))) static assert(0,"Nonono... "~__traits(identifier,R)~" not a ForwardRange");
        return R;
}

unittest
{
        char[1024] buffer;
        import std.algorithm;
        forwardRange!buffer.find("LOCATION: ");
}
```

Which is ugly as hell, and probably even worse than the current state.

Reply via email to