On Saturday, 19 September 2015 at 10:33:12 UTC, tchaloupka wrote:
This bites me again:
import std.stdio;
interface ITest
{
void test();
void test2()
in { writeln("itest2"); }
void test3()
in { writeln("itest3"); }
void test4()
in { writeln("itest4"); assert(false); }
}
class Test: ITest
{
void test()
in { writeln("ctest"); }
body { }
void test2()
{
}
void test3()
in { writeln("ctest3"); }
body {}
void test4()
in { writeln("ctest4"); }
body {}
}
void main()
{
auto t = new Test();
t.test();
t.test2();
t.test3();
t.test4();
}
What is expected output?
Docs says just:
[...]
and:
[...]
What I expected is, that if there is no contract in interface
and is in class implementation - it will be called. Or if
interface has contract and class implementation doesn't, it
will be called too.
But apparently it works the way that you have to have the same
IN contract in both interface and class implementation to be
safe. So it works the same way as with class inheritance per
docs.
Which seems at least to me a bit strange and not much usable.
What's the point of defining contract in interface just to
write it again in the implementation class?
It's simpler to just write it in the class method body and not
use the IN contracts at all.
At least a warning would be nice.
This a bug:
https://issues.dlang.org/show_bug.cgi?id=7517
https://issues.dlang.org/show_bug.cgi?id=12321
the problem aalso exist for without using an interface but with
simple base & derived class.
https://issues.dlang.org/show_bug.cgi?id=6856
https://github.com/D-Programming-Language/dmd/pull/4200