On Friday, 16 October 2015 at 10:45:52 UTC, Chris wrote:
Later you call the function with the Lua C API like "lua_pcall(L, 0, 1, 0);". It's a bit tricky to move things around on the Lua stack, but you'll get there! ;)

Or you could use LuaD which doesn't require you to mess around with the relatively unproductive, bug-prone C API :)

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