On Tuesday, 5 January 2016 at 17:16:10 UTC, TheDGuy wrote:
On Tuesday, 5 January 2016 at 16:43:00 UTC, Basile B. wrote:
On Tuesday, 5 January 2016 at 16:25:01 UTC, TheDGuy wrote:
But how do i know which line or column my pixel is in?
- study D operator overloading, I've given you the solution.
And what is 't' in 'opIndexAssign'?
- t is what you want to assign. It can be an uint or maybe a
float[4]. Look at my bitmap class.
Okay, but what is this?
"import iz.memory, iz.streams, iz.properties;"
I dont' understand what "MemoryStream" is?
MemoryStream is a managed pointer with methods to read and write
at a particlular postion. In the Bitmap class I often refer to
.memory which is just the managed pointer.
- iz.properties is used to anotate what has to be serialiazed or
not and it's pointless here (@Set @Get).
- iz.memory is just imported because I use (construct!T) instead
of "new" to allocate a class instance.
But these are implementation details. Just try to imagine that
you manage the bitmap data yourself with realloc/free...