object.member lets me access the member of the object, but what if I want to access those members in a generic way, but in a different arrangement depending on context? Like if I wanted to first follow a tree down, and second priority would be going left to right, but then I wanted to first go right, and second priority would be going down to up.

struct A {
        string up;
        string down;
        string left;
        string right;
}

template goPlaces(D1,D2,D3) {
        string go(A a) {
                return "go " ~ a.D1 ~ " then go " ~ a.D2 ~ " then go " ~ a.D3;
        }
}

import std.stdio;

void main() {
        A a = {"north","south","east","west"};
        writeln(goPlaces!(up,down,left)(a));
}

Do I just have to use a mixin? Or implement those members as indexes in an array, if I want to use them differently?

enum Way { UP, DOWN, LEFT, RIGHT };
struct A {
        string[Way.max+1] ways;
}
...

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