So the vulkan spec has a lot of stuff like
<types>
<type category="struct" name="VkBufferCreateInfo">
<member><type>VkStructureType</type> <name>sType</name></member> <!-- Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO --> <member>const <type>void</type>* <name>pNext</name></member> <!-- Pointer to next structure. --> <member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name></member> <!-- Buffer creation flags --> <member><type>VkDeviceSize</type> <name>size</name></member> <!-- Specified in bytes --> <member><type>VkBufferUsageFlags</type> <name>usage</name></member> <!-- Buffer usage flags --> <member><type>VkSharingMode</type> <name>sharingMode</name></member> <member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member> <member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member>
...
</ type>
...
</types>
How do I iterate over the child level elements only (ignoring the ones like <type>VkStructureType</type>)? Do i have to check their parentage each time or is there an easier way?

Reply via email to