On Monday, 29 February 2016 at 22:12:37 UTC, jmh530 wrote:
On Monday, 29 February 2016 at 19:02:27 UTC, Chris Katko wrote:
Hello. Dlang newbie here.

Does D support run-time loading of D modules?

Basically, I'm looking to create an application with a plugin interface.

I've seen a few posts, but they're dated and it's hard to keep up with "What is the proper way to do X" when things change rapidly. Last thing I want to do is retread ground when someone else already has a more elegant solution.

Also, are there any features to avoid that will cause problems? I don't plan on needing anything too fancy.

Thanks.

Mike Parker's book covers the subject
https://www.packtpub.com/application-development/learning-d

That part of the book closely follows a series he wrote on gamedev (there's more than just that post)
http://www.gamedev.net/page/resources/_/technical/game-programming/binding-d-to-c-r3122

I'm confused. Both posts appear to be for linking D to C++ DLLs. I want to link to piece of D code at run-time. I want my D program to load, scan for files which are whatever D-equivalent of a DLL/SO is, and load those as well. Calling library functions, and having them call my core functions.

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