-------------------- sprite_renderer.h --------------
class SpriteRenderer
{
...
};
-------------------- game.cpp ------------------------
#include "sprite_renderer.h"
SpriteRenderer *Renderer;
Game::Game(GLuint width, GLuint height)
: State(GAME_ACTIVE), Keys(), Width(width), Height(height)
{
...
}
-------------------------------------------------------
What is the best (or any) approach for translating SpriteRenderer
*Renderer;
to D? Thanks.
Sorry if this is common knowledge. I tried taking due diligence
with the documentation.